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1. Make packaged containers smaller - in Player Features and Ideas Discussion [original thread]
Agreed. However, I think there's a problem where containers get automatically assembled if jettisoned or falling out of a blown up ship. If you put enough containers in your ship and get blown up, that'll lag the node significantly. So it makes se...
- by Lorelei Lee - at 2010.12.22 15:04:00
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2. Orbit command should preserve the direction of your flight. - in Player Features and Ideas Discussion [original thread]
I finally got around to figuring out the math. Here it is, procedure first, then explanation, in case it's useful. Given : the locations of the orbit target (T) and your ship (S), orbit radius (r), and your ship's currently set velocity vector (...
- by Lorelei Lee - at 2010.12.21 05:20:00
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3. moar test - in EVE Forum Experiments [original thread]
Edited by: Lorelei Lee on 21/12/2010 05:14:56 Edited by: Lorelei Lee on 21/12/2010 05:12:49
- by Lorelei Lee - at 2010.12.21 05:12:00
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4. Let me delete skills - in Player Features and Ideas Discussion [original thread]
FWIW, there is one objective reason to remove unused skills: to lower the price of your medical clones.
- by Lorelei Lee - at 2010.12.06 02:33:00
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5. Orbit command should preserve the direction of your flight. - in Player Features and Ideas Discussion [original thread]
Originally by: Black Dranzer [...] There are two oddities: Firstly, what to do if your orbit target is moving. Secondly, what to do if your orbit target is behind you. This infers your orbit range rather than letting you specify it expl...
- by Lorelei Lee - at 2010.12.04 13:55:00
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6. Orbit command should preserve the direction of your flight. - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida This poor equine was beaten to a bloody pulp a few years ago to no avail . Was there a resolution? Any chance you remember enough wording to search by, to find a representative thread from when this was las...
- by Lorelei Lee - at 2010.12.04 09:48:00
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7. Mmmm... corpses are tasty. - in Player Features and Ideas Discussion [original thread]
Originally by: Marconus Orion Now a player comes along, buy one of the vials and applies it to his Eos (lol, like anyone flies that ship). Now this player has increased the base capacitor of the Eos by 2%. Said player tries to go out and P...
- by Lorelei Lee - at 2010.12.03 13:56:00
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8. Orbit command should preserve the direction of your flight. - in Player Features and Ideas Discussion [original thread]
Originally by: Ned Black Agreed that this is very annoying... but what buggs me even more is the fact that if you turn you AB/MWD off you switch direction yet again. Oh, thanks for reminding me about that. I just did a quick experiment, ...
- by Lorelei Lee - at 2010.12.03 13:34:00
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9. Orbit command should preserve the direction of your flight. - in Player Features and Ideas Discussion [original thread]
Scenario : Say you're 10km from a stationary object, and you are flying at your full speed perpendicular to the direction to the object (your transversal velocity is max, radial velocity is 0). You click "Orbit > 10 km". At this point, you are...
- by Lorelei Lee - at 2010.12.03 06:27:00
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10. Wills - in Player Features and Ideas Discussion [original thread]
Originally by: Enilonee "Dear Madam, were from the Internet. Your deceased husband played this game called EVE-Online... We need to see the certificate of death and your signature here" Yup, definitely looking forward to this. BWT: Sarca...
- by Lorelei Lee - at 2010.12.02 10:23:00
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11. Wills - in Player Features and Ideas Discussion [original thread]
Accounts in Eve are never removed -- they just go dormant. CCP has no way to tell whether somebody just lapsed on their subscription fee for a while but will be back someday or is permanently gone. The RL death case is a different can of worms. I...
- by Lorelei Lee - at 2010.12.02 03:34:00
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12. Premium authentication with RSA SecurID - in Player Features and Ideas Discussion [original thread]
I suspect physical tokens don't need to be shipped from the EVE Store, because any RSA office can issue them. Perhaps that's what Enst Smath called drop-shipping. However, if such a service cost ú150 per year, I would have to pass. I think $75..1...
- by Lorelei Lee - at 2010.12.02 00:36:00
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13. Premium authentication with RSA SecurID - in Player Features and Ideas Discussion [original thread]
Originally by: Mara Rinn Edited by: Mara Rinn on 01/12/2010 03:39:38 That is true, which just means that the impostor has to log in to the web site instead of the game. Intercepting a couple of your RSA authentication codes should be ...
- by Lorelei Lee - at 2010.12.01 04:22:00
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14. Premium authentication with RSA SecurID - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril That's why we have such thing as professional administrators which we can hire to set it up for us. I know, never crossed your mind. Do you expect me, a regular user of EVE Online, to hire a professional administ...
- by Lorelei Lee - at 2010.12.01 01:31:00
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15. Premium authentication with RSA SecurID - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin As for the cost efficiency thing, I'd be curious to know how long ago CCP looked at it and what the relative costs would be now as compared to then given the (presumably) expanding player base. Also given the (d...
- by Lorelei Lee - at 2010.11.30 23:52:00
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16. Premium authentication with RSA SecurID - in Player Features and Ideas Discussion [original thread]
Problem : account passwords get found out, and their owners get robbed. Some of us have been around for a while and have major assets in the game -- thousands of dollars' worth of assets. We wouldn't like to lose them to some keylogger program t...
- by Lorelei Lee - at 2010.11.30 09:55:00
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17. Multi Player Ships - in Player Features and Ideas Discussion [original thread]
I like the idea in general, and here's one way it can work. Core Concept : 1. Ships get a new slot type: crew . Most ships have only one crew slot; some have more. One crewman is always sufficient to control the ship. 2. The primary benefit of...
- by Lorelei Lee - at 2010.11.30 09:21:00
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18. Statistical anomalies in salvaging - in Test Server Feedback [original thread]
I agree that 20x more data would get me a useful degree of confidence. Help me make it so :)
- by Lorelei Lee - at 2010.10.20 00:36:00
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19. Why routing in PI is no more interesting. - in Test Server Feedback [original thread]
I agree with OP. There was depth in PI, if you looked for it. It was a tinkerer's toy. Being five years old, income from PI is barely noticeable to me, but I still spent countless hours perfecting my processing scheme and enjoyed the process immen...
- by Lorelei Lee - at 2010.10.19 14:08:00
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20. Statistical anomalies in salvaging - in Test Server Feedback [original thread]
The number of times one has to cycle a salvager before succeeding is not distributed quite uniformly. Has anybody else noticed this? I have been experimenting with it a lot, and I think what I am observing is a bug. Here is a histogram of salvagin...
- by Lorelei Lee - at 2010.10.19 13:56:00
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